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I hope you've been well since the last time I was around these parts; things have been busy for sure.

What promped this pull was that I happened to see issue #11 while I was dusting off my github account, in turn reminding me that I worked on a P5R script to go with my original P5 one back when the PC version first released, and that I have been sitting on it for the last several months. The other one was the last thing I worked on back when I was still active here, but hadn't made a PR for yet. Never did get around to testing it though.

Also merges an old commit of mine that fixes a glaring mistake in my original P5 script. See 07aad6c for details.


Persona 5 Royal

Based on a dump of the switch version; heavily parsed to remove all duplicate lines, aside from the character name popups. Had to write a short parsing script using (very amateur) python to catch all the edge-cases, since my typical brute-force regex approach failed to preserve the names or the whitespace in such a way that kept it readable by eye without removing anything important.


Ys IX: Monstrum Nox

Frankly, I don't remember much about this script, given that I didn't leave any notes about how I made it and that I never ended up properly testing it in the end. But as far as I know it is indeed complete, so maybe a potential translator out there might find this interesting? Who knows?

thanks to Jo-Mako, I was made aware that my old version of this script was missing more than half of the text. With their help, I was able to get everything that was missing, and re-parse it all.
meticulously parsed using a custom python script:

- removed duplicate lines
- preserved duplicate character name lines
- kept positions of line breaks so that each dialogue box corresponds to its own visual section
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