I build things that live on servers — economy engines, automation pipelines, and systems that hold up under pressure.
Not really a "full-stack web dev" type. More of a backend-systems-and-game-infrastructure type.
My main focus right now is the Solidus Ecosystem — a modular economy framework for Minecraft Fabric servers. It started as a side project and turned into something I'm genuinely proud of: transaction engines, audit trails, progressive taxation, real-time analytics. The kind of stuff that makes an in-game economy feel real.
Outside of that, I spend a lot of time thinking about how to make server-side systems that don't fall apart at scale. Linux terminal is my natural habitat.
- Currently deep in: micro-economic simulation, game state automation, real-time server tracking
- Daily driver: Linux 🐧(Debian & Fedora depending on the machine)
- Open to: OSS contributions, Java/Fabric projects, crypto bounties
Languages I use seriously:
| Language | Level | What I use it for |
|---|---|---|
| Java | Expert | Server architecture, Fabric/Minecraft ecosystem |
| Python | Advanced | Automation scripts, data tooling |
| Rust / TypeScript / JavaScript | Learning | Systems work and web utilities |
Environment:
Git · Bash · Gradle · Linux (Debian/Fedora) · Hardware diagnostics when things go sideways
Three interconnected mods, one coherent system:
-
solidus-core — The transaction engine and shop backend. Fast, reliable, doesn't surprise you in bad ways.
-
solidus-governance — The control layer. Immutable audit logs, progressive taxation, adaptive economic simulations.
-
solidus-analytics — Real-time dashboards and tracking for live server populations.
The goal was to build something that could actually run an economy — not just simulate one.
Best way to reach me is Discord (mohd_gs) — whether it's a quick question, a collaboration idea, or a bounty.
Email works too: mohdmxmxm@gmail.com
Modrinth: MOHD_Gs
