Fix CPU affinity during startup#4733
Merged
FileEX merged 1 commit intomultitheftauto:masterfrom Feb 28, 2026
Merged
Conversation
MegadreamsBE
approved these changes
Feb 28, 2026
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Previously, CPU affinity was set during early process initialization (Core constructor / startup hook). At that point, GTA had not yet finished creating its worker threads, which could result in the affinity mask not being properly respected. This caused inconsistent performance. The affinity logic has now been moved to the Direct3D device creation stage, when the game has completed its main initialization and all major threads have been spawned.
Motivation
Test plan
N/A
Checklist