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wip: feat: multiple views #36
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Defines how 2D view NDC are mapped to vectors in 3D space
In the pursuit of a single source of truth, let's resort to the projection matrix (when/if possible?) for this.
For some reason, if I don't do this, the Matrix3D constructor RESURRECTS some previous matrix I used in a previous test
Thanks to @tlambert03 for the suggestion. Could probably be cleaned up further, but at least this is a step in the right direction!
Eventually, we'll want to compute grids ourselves on the model side, I think, but for now this works
...man, this feels so good
It's worse :)
Notably, this limits the type of pygfx-specific interaction available. But we need a scenex version of this anyways - planning to implement the beginnings of this with events
Still need to add that functionality to child nodes...somehow :)
Let's just keep wx out of the CI linting...
I just want the tests passing man
Currently being hit by not having this with wxPython
This is a clean solution for implementing "on-leave" behavior. In NDV's case, it's needed to clear the hover info when the cursor leaves the image.
scenex image/volume nodes have pixel centers at integer coordinates. Our math needs to reflect that
Tried my best to explain via comments why I think it's the right choice
Also needed for ndv :)
Along with a FIXME to clean it up later
Codecov Report❌ Patch coverage is
Additional details and impacted files@@ Coverage Diff @@
## main #36 +/- ##
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+ Coverage 80.72% 82.05% +1.33%
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Files 42 52 +10
Lines 1520 2463 +943
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+ Hits 1227 2021 +794
- Misses 293 442 +149 ☔ View full report in Codecov by Sentry. 🚀 New features to boost your workflow:
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This way, we get updates when they are set as well as immutability. I don't think there will be much need for updating just one of the many values
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Depends once again on #28, at least for now.
This PR fixes up both backends to enable a very basic version of multiple views per canvas. We can certainly do better on the layouts, either here or on other PRs.
Adding some tests before merge would also be a good idea!