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2 changes: 1 addition & 1 deletion gameplay/Weapon-Flamer.md
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Expand Up @@ -44,6 +44,6 @@ Aside from the obvious idea to get out of the Flamer's effective range, its prim

| Weapon | Explanation |
| :----: | ----------- |
| <img src="../images/weapons/corroder.png" width="64px"/> | Usually, getting close to a Corrosion Cannon user means crossing a minefield or getting acid burns, no in-between. Getting a mine lobbed at your head is one problem. The primary of the Corrosion Cannon has a surprising range when used correctly, since it also lobs, so that's another problem, the Flamer is ever-so-slightly outranged. And even at close range, you will find a worthy opponent in an Acid Gun user who knows how to aim. Your only saving grace is that the Corrosion Cannon is hard to use. |
| <img src="../images/weapons/corroder.png" width="64px"/> | Usually, getting close to a Corrosion Cannon user means crossing a minefield or getting acid burns, no in-between. Getting a mine lobbed at your head is one problem. The primary of the Corrosion Cannon has a surprising range when used correctly, since it also lobs, so that's another problem, the Flamer is ever-so-slightly outranged. And even at close range, you will find a worthy opponent in an Corrosion Cannon user who knows how to aim. Your only saving grace is that the Corrosion Cannon is hard to use. |
| <img src="../images/weapons/smg.png" width="64px"/> | The SMG user can annoyingly stay out of your range while also being in their own effective range constantly. Engaging somebody like that is a big problem for you, since you require to get up close, and that's not so easy when they can get away so freely. It doesn't help that both of these weapons get an advantage when fighting in cramped rooms. |
| <img src="../images/weapons/plasma.png" width="64px"/> | Another weapon that can stay out of your range and pepper you with bullets until you die. Its alt-fire can pull you in and make you helpless for a couple of seconds, or at the very least completely change your movement trajectory if you don't wanna get sucked in, so that also throws a wrench into your rushdown strategy. |
2 changes: 1 addition & 1 deletion gameplay/Weapon-Smg.md
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Expand Up @@ -36,7 +36,7 @@ A height advantage over an SMG user can be quite helpful in the heat of battle,
| :----: | ----------- |
| <img src="../images/weapons/shotgun.png" width="64px"/> | Playing the ranged game with a Shotgun user is not the easiest thing, and you will often find that the one thing the Shotgun is good at is precisely where you are outperformed - short range combat. But as the lighter weapon, you have the advantage in getaway situations, and you can just as easily mince a Shotgun player at medium range. It's a very interesting relationship between these two weapons. |
| <img src="../images/weapons/flamer.png" width="64px"/> | The worst situation for a Flamer user is not being able to get in your range. And you can make those situations happen very often by simply running away and shooting them. The keepaway game is easier than for the Shotgun, since the Flamethrower has a much shorter effective range and, unlike the Shotgun, it can't hit beyond that range at all. It further doesn't help that while Flamers excel in close-quarters combat, preferably in cramped rooms, you also have that ability with your ricocheting projectiles. Just don't be a dumbass and run into the flames. |
| <img src="../images/weapons/corroder.png" width="64px"/> | Primary can shoot down alt-fire projectiles with good enough aim, and the rapid firing of this weapon, combined with the ricochet effect, makes that more likely. Other than that, it interacts rather mildly with the Acid Gun. |
| <img src="../images/weapons/corroder.png" width="64px"/> | Primary can shoot down alt-fire projectiles with good enough aim, and the rapid firing of this weapon, combined with the ricochet effect, makes that more likely. Other than that, it interacts rather mildly with the Corrosion Cannon. |

**Weak against:**

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