Zigified bindings for SDL libs. Work in progress.
Example build.zig:
pub fn build(b: *std.Build) !void {
const exe = b.addExecutable(.{ ... });
exe.linkLibC();
const zsdl = b.dependency("zsdl", .{});
exe.root_module.addImport("zsdl2", zsdl.module("zsdl2"));
exe.root_module.addImport("zsdl2_ttf", zsdl.module("zsdl2_ttf"));
exe.root_module.addImport("zsdl2_image", zsdl.module("zsdl2_image"));
// Link against SDL libs
linkSdlLibs(exe);
}Link against SDL:
pub fn linkSdlLibs(compile_step: *std.Build.Step.Compile) void {
// Adjust as needed for the libraries you are using.
switch (compile_step.rootModuleTarget().os.tag) {
.windows => {
compile_step.root_module.linkSystemLibrary("SDL2", .{});
compile_step.root_module.linkSystemLibrary("SDL2main", .{}); // Only needed for SDL2, not ttf or image
compile_step.root_module.linkSystemLibrary("SDL2_ttf", .{});
compile_step.root_module.linkSystemLibrary("SDL2_image", .{});
},
.linux => {
compile_step.root_module.linkSystemLibrary("SDL2", .{});
compile_step.root_module.linkSystemLibrary("SDL2_ttf", .{});
compile_step.root_module.linkSystemLibrary("SDL2_image", .{});
},
.macos => {
compile_step.root_module.linkFramework("SDL2", .{});
compile_step.root_module.linkFramework("SDL2_ttf", .{});
compile_step.root_module.linkFramework("SDL2_image", .{});
},
else => {},
}
}To use the prebuilt libraries, add the following to your build.zig:
pub fn build(b: *std.Build) !void {
// ... other build steps ...
// Use prebuilt libs instead of relying on system-installed SDL.
@import("zsdl").prebuilt_sdl2.addLibraryPathsTo(exe);
if (@import("zsdl").prebuilt_sdl2.install(b, target.result, .bin, .{
.ttf = true,
.image = true,
})) |install_sdl2_step| {
b.getInstallStep().dependOn(install_sdl2_step);
}
// Prebuilt libraries are installed to the executable directory. Set the RPath so the
// executable knows where to look at runtime.
switch (exe.rootModuleTarget().os.tag) {
.windows => {}, // rpath is not used on Windows
.linux => exe.root_module.addRPathSpecial("$ORIGIN"),
.macos => exe.root_module.addRPathSpecial("@executable_path"),
else => {},
}
}const std = @import("std");
const sdl = @import("zsdl2");
pub fn main() !void {
...
try sdl.init(.{ .audio = true, .video = true });
defer sdl.quit();
const window = try sdl.Window.create(
"zig-gamedev-window",
sdl.Window.pos_undefined,
sdl.Window.pos_undefined,
600,
600,
.{ .opengl = true, .allow_highdpi = true },
);
defer window.destroy();
...
}TODO: Document SDL3 bindings usage