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Re-enable rendermdl tests #2834
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jreichel-nvidia
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jreichel-nvidia:re-enable-rendermdl-tests
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1cc2f1d
Add "test_render: ON" for Windows_VS2022_x64_Python313 configuration
jreichel-nvidia 4b3f684
Fix TEST_RENDER_CONFIG variable.
jreichel-nvidia dfa3c17
Move "Setup Rendering Environment" to fix missing display on Linux.
jreichel-nvidia 1842e6d
Disable renderglsl on Windows since it crashes in CI for unknown reas…
jreichel-nvidia 4d74638
Disable some steps on Windows if test_render is ON.
jreichel-nvidia 83009b1
Fix disablin of some steps on Windows if test_render is ON.
jreichel-nvidia bb88d55
Create artifact with all *.txt files in case of ctest failure.
jreichel-nvidia 58229e3
Move new steps to build job.
jreichel-nvidia cba3ba5
Move continue-on-error onto the job to get proper failure icons.
jreichel-nvidia 288c80c
Use "if: always()" on the step instead of "continue-on-error: true" o…
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Looking at our existing approach for platform-specific render tests, I'd probably recommend following the existing pattern of
MATERIALX_RENDER_MSL_ONLY, which was added by @kwokcb to support render tests in MSL without activating all shading languages.Taking this approach, we could simplify this new MDL-only render test in GitHub CI with a corresponding
MATERIALX_RENDER_MDL_ONLYflag, which would be enabled in our nightly builds.There was a problem hiding this comment.
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When I started I still had the impression that they ran originally (my MR back then also installed the required dependencies) and got disabled by accident, but with more and more CI runs and subsequent changes I also got to the conclusion that his was never the case. I'll look into your suggestion with MATERIALX_RENDER_MSL_ONLY.